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SOUL CALIBUR GAME

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HistoryEdit

Soul franchise
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[1]
Genres Fighting
Developers Namco Bandai
Publishers Namco Bandai
Creators Hiroaki Yotoriyama
Platforms Arcade, PlayStation, Dreamcast, PlayStation 2, GameCube, Xbox, Wii, Xbox Live Arcade, PlayStation 3, Xbox 360, PlayStation Portable
First release Soul Edge

April 1996

Latest release Soulcalibur: Broken Destiny

September 1, 2009

[edit] Soul Edge/BladeEdit

The blades of Nightmare:-

2.09. Nightmare:
  Soul Edge (phantom) - Default
  Steel Paddle - Available at Shop. 12400
  Soul Edge (larvae) - 4th Stage of Tales of Souls. 23400
  Soul Edge (cocoon) - 7th Stage of Tales of Souls. 36600
  Soul Edge - Purchase Steel Paddle, Soul edge (larvae) and Soul Edge
   (cocoon), and finish Tales of Souls. 75000
  Giant Squid - Get CLEAR rank in FINAL BATTLE (Hard) in Soul Arena. 20500
  The Ancient - Defeat Olcadan in Tales of Souls. 15000
Main article: Soul EdgeThe first installment was named Soul Edge in the arcades, which was updated to Soul Edge Ver. II and transported overseas as Soul Blade on the PlayStation hardware. Set in the late sixteenth century, the game follows nine warriors in a quest, each of whom has his or her own reasons but share a common goal: to obtain the legendary sword, Soul Edge. After appearing in arcades, it was made available for the PlayStation. Along with its soundtrack, this weapon-based title has been widely praised for being innovative yet traditional to the fighting genre of games.[6][7] With Versus (one-on-one battle mode), Survival (take on a gauntlet of opponents until the player is unable to continue), Time Attack, Team Battle (a selection of combatants will take on an opposing group, a victor is announced when the last remaining member of a team is defeated) and Training modes, the console port also saw the addition of "Edge Master", a single-player mode in which the player would guide one of the ten main characters in a story-like manner while obtaining a variety of weapons for use.
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[edit] SoulcaliburEdit

Main article: SoulcaliburThe sequel to Soul Edge arrived in video arcades a year later, the plot being 2–3 years later than the first game's, as was its exclusive porting to the Dreamcast console. The title is derived from Soul Calibur, a legendary weapon which opposes the evil of Soul Edge. This title would also retcon the Soul series as a whole, establishing its popularity in video gaming history as it garnered positive reviews from gaming fans and critics alike. Though retaining elements of its predecessor, Soulcalibur incorporated an extensive amount of new features, including the "8-Way Run".

On July 2, 2008, Namco Bandai released Soulcalibur on the Xbox Live Arcade for Xbox 360. Although online leaderboards and achievements are supported in this version, there is no online mode or mission mode, which was in the Dreamcast version. Therefore, all content normally unlocked by playing Mission Mode in the Dreamcast version is already unlocked from the beginning in the XBLA version.
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[edit] Soulcalibur IIEdit

Main article: Soulcalibur IISoulcalibur II further improved and expanded from Soulcalibur, in both graphics and gameplay. Soulcalibur II was released in arcade format 3 years after the previous outing of the series, subsequently being ported to all three active sixth-generation consoles. This is the first game in the Soul series to feature characters in other media, such as Link from Nintendo's The Legend of Zelda, playable on GameCube's roster. Specially featured on PlayStation 2's roster is Heihachi Mishima of Tekken fame, while Image Comic's character Spawn was an exclusive addition for the Xbox version.

[edit] Soulcalibur IIIEdit

Main article: Soulcalibur IIIBreaking tradition, Soulcalibur III was released only for PlayStation 2 in 2005, before an Arcade Edition was seen. It is also possible to identify the use of a different graphics engine used to develop the game. Soulcalibur III contained a new single-player mode called "Tales of Souls", the true story mode in which the player could make course-altering decisions along the way. Arenas were made more interactive, such as the breaking of rocks if one of the 42 selectable characters were to impact against them. Soulcalibur III is the first game in the series to feature a character creation system, and features a story mode called "Chronicles of the Sword" which is a mode with some strategic aspects purely for created characters.

Note: Soulcalibur III is the first and only game in the Soul Series to be THX approved.[9]

[edit] Soulcalibur IVEdit

Main article: Soulcalibur IVArriving in 2008 on the PlayStation 3 and Xbox 360, the fifth installment of the series is the second game not to see an arcade release prior to the home game, as well as the first to take bouts online. Soulcalibur IV instates new gameplay mechanics into the series in the form of damage-absorbing armor (that can be shattered) and Critical Finishes (both tied to the new Soul Gauge).

Like Soulcalibur II, the fourth game also included cameos from different media. Initially, Star Wars Sith Lord Darth Vader is an exclusive playable character on the PlayStation 3, while Jedi Master Yoda is selectable on the Xbox 360. The character that the specific console version lacks can be unlocked as downloadable content via PlayStation Store or Xbox Live Marketplace. Both versions of the game also include the Apprentice character from the Star Wars: The Force Unleashed multimedia project.

Like Soulcalibur III, Soulcalibur IV also includes a character creation system with various customizable parts, some unlockable. These characters can also be taken into online bouts, which in itself is a new addition to the series. However, unlike Soulcalibur III, the only available weapon disciplines are taken from the existing roster (there are no unique disciplines for created characters).

[edit] Soulcalibur: Broken DestinyEdit

Main article: Soulcalibur: Broken DestinyReleased in 2009 for the Sony PSP, Soulcalibur: Broken Destiny is the first portable installment of the Soul series. The game's features are pulled heavily from Soulcalibur IV, including its customization features. It features a new character named "Dampierre", a warrior who wears twin blades on his wrists. In addition, Kratos from the God of War franchise appears as a guest character.

[edit] Basic gameplayEdit

All the games in the Soul series retain some specific features while introducing or removing others from game to game. The basic button layout for the Soul series is two weapon attacks (horizontally and vertically aligned strikes), a kick button and a guard button for blocking. Two features that have been kept in the series since its inception are the Guard Impact defense system and the Ring Out condition of victory. In the first game (Soul Edge/Blade), the Guard Impact system is a repelling technique that allows the player to "check" an incoming strike and push it back and allowing for a free hit. A Guard Impact requires precise timing (having the player pressing forward plus guard at the instant an opponent strikes) but results in tactical advantage for the defender. The opposing player is also able to counter a Guard Impact with their own and can stalemate their opponent until someone misses the timing on the subsequent Guard Impact. As the series moved forward, the Guard Impact system was made deeper. In Soulcalibur, Namco introduced multiple Guard Impact techniques (the original repelling technique was named "Repelling" while two new techniques, "Parrying" and "Weapon Stripping" were introduced). These different Guard Impact types have been kept for the subsequent installments. For the fifth game, Guard Impacts were slightly altered by giving the Parry maneuver a new property of slamming opponents to the ground rather than just easing their weapon off its course. Repels still work the same way as they have in previous Soul series games.

Ring Outs occur when one of the fighters is forcibly removed from the arena (or "ring"), instantly ending the round and resulting in a round point for their opponent. The idea of Ring Outs in 3D fighting games was originally conceived by the Virtua Fighter series of fighting games and adopted by Namco for Soul Edge. A combatant cannot be knocked out of the ring without being eliminated by some effort from themself or by their opponent. Later games introduced new ring designs that modified the way Ring Outs were handled (Soulcalibur allowed rings to take different shapes instead of a basic square, its sequel introduced stages with walls that blocked off parts of the ring and made Ring Outs possible only in certain parts of the stage or removing that condition altogether, and Soulcalibur III introduced low walls that can be destroyed and create a Ring Out opportunity once it is gone).

Soul Edge is unique in the series as it is the only game to feature the "Weapon Meter"; a sword-shaped meter under the characters' vitality bars that determined how much damage a weapon could sustain. As a character blocked attacks; the meter would deplete until it emptied which resulted in a weapon break (the player would also have to pay half the Weapon Meter to perform a "Critical Edge" combo). Once the character's weapon was broken, they were forced to fight bare-handed until the end of the round. The Weapon Meter was designed to promote consistent offense and not constant defense (other fighters have adopted similar means to deter over-defending; Street Fighter Alpha 3s Guard Meter is an example of such a device). The Weapon Meter was abandoned following Soul Edge and instead replaced with Soulcaliburs trademark "8-Way Run" system. The 8-Way Run allowed players to walk in any direction at any time instead of using a specific command to sidestep. This kept the fights truly three-dimesional and made it easier to maneuver around attacks or away from ring edges (as well as launch specific 8-Way Run attacks). Each of the sequels to Soulcalibur have used the 8-Way Run movement system.

In the fifth installment, Namco introduced a new spin on the Critical Edge combo called the "Critical Finish". Rather than being a combo, a Critical Finish is more in the vein of a finishing move which involves an elaborate move that defeats opponents in a single attack. This new attack is tied to the "Soul Gauge" that works similarly to the Guard Break meter in Street Fighter Alpha 3 (the meter decreases whenever the player blocks an attack and is replenished by landing attacks on the opponent, it also refills slowly over time). Also tied to the Soul Gauge is the concept of destructible character armor (akin to Fighting Vipers) that can be smashed off characters to weaken their resistance to attacks. The Critical Finish itself replaces the "Soul Charge" from the other 3 Soulcalibur games (a supercharge-like move that can give your character counter properties for the duration of its charge).
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[edit] Featured charactersEdit

Main article: List of characters in the Soul seriesThis table contains all the playable characters in the series, with the guest characters listed below it. Note that shaded cells denote unlockable characters in each game.

Character[2] Soul Edge/Blade

[3]

Soulcalibur

[4]

Soulcalibur II

[5]

Soulcalibur III

[6]

Soulcalibur Legends

[7]

Soulcalibur IV

[8]

Soulcalibur: Broken Destiny

[9]

Abyss No No No Yes 5 No No No
Abelia No No No Yes 3 No No No
Algol No No No 1 2 No No Yes Yes[10]
Amy No No No 1 Yes 3 4 No Yes Yes[11]
Angol Fear No No No No No Yes 3 No
Arthur No Yes 7 No 1 Yes 3 No No Yes 2 6
Ashlotte No No No No No Yes 3 No
Assassin No No Yes 7 Yes 6 Yes 6 No No
Astaroth No Yes Yes Yes Yes Yes Yes[12]
Aurelia No No No Yes 3 No No No
Berserker No No Yes 7 Yes 6 Yes 6 No No
Cassandra No 2 No 2 Yes Yes No Yes Yes[12]
Cervantes Yes Yes 5 Yes Yes Yes 6 Yes Yes[12]
Charade No No Yes Yes 6 No No No
Chester No No No Yes 3 No No No
Dampierre No No No No No No Yes[12]
Darth Vader No No No No No Yes 7 No
Demuth No No No Yes 3 No No No
Edge Master No Yes No 1 No 2 No No No 1 2
Galen Marek No No No No No Yes 7 No
Girardot No No No Yes 3 No No Yes 6
Greed No No No Yes 3 No No 2 Yes 6
Heihachi Mishima No No Yes 7 No No No No
Hilde No No No No No Yes Yes[12]
Hong Yun-seong No No Yes Yes No Yes Yes[13]
Hualin No No No Yes 3 No No No 2
Hwang Seong-gyeong Yes Yes No 1 Yes 3 4 No No 2 Yes 2 6
Inferno/SoulEdge Yes 6 5 Yes Yes 6 Yes 6 No No No
Ivy No Yes Yes Yes Yes Yes Yes[12]
Kamikirimusi No No No No No Yes 3 No
Kilik No Yes Yes Yes No Yes Yes[11]
Kratos No No No No No No Yes
Li Long Yes No No 1 Yes 3 4 No No Yes 2 6
Link No No Yes 7 No No No No
Lizardman (Aeon Calcos) No Yes No Yes No Yes Yes[13]
Lizardman (Generic) No No Yes 7 Yes 6 Yes 6 Yes 6 No 2
Lloyd No No No No Yes No No
Luna No No No Yes 3 No No No
Lynette No No No Yes 3 No No No 2
Maxi No Yes Yes Yes No Yes Yes[14]
Miser No No No Yes 3 No No 2 Yes 6
Mitsurugi Yes Yes Yes Yes Yes Yes Yes[12]
Necrid No No Yes 5 No No No No
Night Terror No No No Yes 6 No No No
Nightmare Yes 8 Yes Yes Yes Yes 6 Yes Yes[13]
Olcadan No No No Yes No No No
Raphael No No Yes Yes No Yes Yes[13]
Revenant No No No Yes 3 No Yes 6 No
Rock Yes Yes No Yes No Yes Yes[11]
Scheherazade No No No No No Yes 3 No
Seong Han-myeong Yes 5 No No No No No No 2
Seong Mi-na Yes Yes Yes 5 Yes No Yes Yes[13]
Setsuka No No No Yes No Yes Yes[13]
Shura No No No No No Yes 3 No
Siegfried Yes Yes Yes 8 Yes Yes Yes Yes[12]
Sophitia Yes Yes Yes Yes Yes Yes Yes[13]
Spawn No No Yes 7 No No No No
Strife No No No Yes 3 No No No
Taki Yes Yes Yes Yes Yes Yes Yes[12]
Talim No No Yes Yes No Yes Yes[11]
Tira No No No Yes No Yes Yes[12]
Valeria No No No Yes 3 No No No 2
Voldo Yes Yes Yes Yes No Yes Yes[13]
Xianghua No Yes Yes Yes No Yes Yes[13]
Yoda No No No No No Yes 7 No
Yoshimitsu No Yes Yes Yes No Yes Yes[11]
Zasalamel No No No Yes No Yes Yes[11]
Total 13 20 27 48 12 38 34
Notes:

SoulCalibur III UnlockablesEdit

Unlockable CharactersEdit

Somecharacters require you to perform specific tasks to unlock them.

Unlockable How to Unlock
Yoshimitsu Defeat him in Tales of Souls or play 425 battles.
Rock Defeat him in Tales of Souls or play 475 battles.
Sophitia Defeat her in Tales of Souls or play 525 battles.
Olcadan Defeat him in Tales of Souls or play 575 battles.
Cervantes Defeat him in Tales of Souls or play 625 battles.
Lizardman Defeat him in Tales of Souls or play 675 battles.
Abyss Defeat him after Yoshimitsu, Olcadan, Rock, Sophitia, Lizardman, and Cervantes are unlocked or play 725 battles.
Miser Defeat him in Tales of Souls or play 450 battles.
Greed Defeat him in Tales of Souls or play 500 battles.
Hwang Defeat him in Tales of Souls or play 600 battles.
Luna Beat Chronicle 11 in Chronicles of the Sword or play 650 battles.
Valeria Defeat hier in Tales of Souls or play 700 battles.
Hualin Defeat him in Tales of Souls or play play 750 battles.
Giradot Clear Chronicle 15 in Chronicles of the Sword or play 800 battles.
Demuth Clear Chronicle 10 in Chronicles of the Sword or play 850 battles.
Aurelia Clear Chronicle 12 in Chronicles of the Sword or play 900 battles.
Chester Clear Chronicles 19 in Chronicles of the Sword or play 950 battles.
Strife Clear Chronicle 20 in Chronicle of the Sword or play 1000 battles.
Abelia Clear Chronicle 18 in Chronicles of the Sword or play 1050 battles.
Lynette Defeat her in Tales of Souls or play 1100 battles.
Li Long Defeat him in Tales of Souls or play 1150 battles.
Revenant Defeat Revenant in Tales of Souls, or when 1200 battles have been played
Amy Beat Beloved on Easy or play 1200 battles
Arthur Defeat him in Tales of Souls or play 550 battles.

Soul Arena UnlockablesEdit

There are some Soul Arena missions that can only be unlocked when certain conditions are met. Some can be purchased from the Shop, while others need to be unlocked by scoring in other missions.

Unlockable How to Unlock
Hard Workers (Easy) Purchase from the Shop.
Hard Workers (Normal) Score a Clear or higher in Hard Workers (Easy)
Hard Workers (Hard) Score a Clear or higher in Hard Workers (Normal)
Soul Smash (Normal) Score a Clear or higher in Soul Smash (Easy)
Soul Smash (Hard) Score a Clear of higheer in Soul Smash (Normal)
Coin Collector (Normal) Score a Clear or higher in Coin Collector (Easy)
Coin Collector (Hard) Score a Clear or higher in Coin Collector (Normal)
Wisp Shoot (Easy) Score a Clear or higher in Coin Collector (Easy)
Wisp Shoot (Normal) Score a Clear or higher in Wisp Shoot (Easy)
Wisp Shoot (Hard) Score a Clear or higher in Wisp Shoot (Normal)
Dancing Statue (Easy) Score a Clear or higher in in Soul Smash (Easy)
Dancing Statue (Normal) Score a Clear or higher in Dancing Statue (Easy)
Dancing Statue (Hard) Score a Clear or higher in in Dancing Statue (Normal)
Blast Chase (Normal) Score a Clear or higher in Blast Chase (Easy)
Blast Chase (Hard) Score a Clear or higher in Blast Chase (Normal)
Beloved (Easy) Beat Amy in Tales of Souls
Beloved (Normal) Score a Clear or higher in Beloved (Easy)
Beloved (Hard) Score a Clear or higher in Beloved (Normal)
Sudden Death Rally (Easy) Score a Clear or higher in Turntable (Easy)
Sudden Death Rally (Normal) Score a Clear or higher in Sudden Death Rally (Easy)
Sudden Death Rally (Hard) Score a Clear or higher in Sudden Death Rally (Normal)
Final Battle (Easy) Beat Night Terror in Tales of Souls
Final Battle (Normal) Score a Clear or higher in Final Battle (Easy)
Final Battle (Hard) Score Clear or higher in Final Battle (Normal)

Extra Create A Soul Classes.Edit

Unlockable How to Unlock
Gladiator Get to lv. 30 using Barbarian class in Chronicles of the Sword OR have 410 total battles.
Pirate Get to lv. 30 using Thief class in Chronicles of the Sword. OR have 410 total battles.
Sage Get to lv. 30 using Saint class in Chronicles of the Sword. OR have 410 total battles.
Assassin Get to lv. 30 using Ninja class in Chronicles of the Sword. OR have 410 total battles.
Knight Get to lv. 50 using Gladiator class in Chronicles of the Sword. OR have 610 total battles.
Samurai Get to lv. 50 using Assassin class in Chronicles of the Sword. OR have 610 total battles.
Swordmaster Get a level up when all other jobs are above lv. 50 in Chronicles of the Sword. OR have 610 total battles.

Unlock Weapons in Tutorial ModeEdit

Completing every training session in tutorial mode will unlock a weapon for the character used and add it directly to your inventory when you leave the tutorial. This can be repeated for all characters except custom characters and bonus characters.

Character IllustrationsEdit

Some Character Illustrations will appear in Valeria's Shop after you've completed certain objectives.

Unlockable How to Unlock
Abelia Chapter 18 & Bonus, or play 600 battles.
Abyss Defeat Abyss in Tales of Souls.
Astaroth Beat Tales of Souls using him.
Cassandra Beat Tales of Souls using her.
Cervantes Beat Tales of Souls using him.
Chester Chapter 19 & Bonus, or play 600 battles.
Demuth Chapter 10 & Bonus, or play 500 battles.
Giradot Chapter 15 & Bonus, or play 500 battles.
Ivy Beat Tales of Souls using her.
Kilik Beat Tales of Souls using him.
Lizardman Beat Tales of Souls using him.
Luna Chapter 11 & Bonus, or play 500 battles.
Maxi Beat Tales of Souls using him.
Mitsurugi Beat Tales of Souls using him.
Nightmare Beat Tales of Souls using him.
Night Terror Defeat Night Terror in Tales of Souls.
Olcadan Beat Tales of Souls using him.
Raphael Beat Tales of Souls using him.
Rock Beat Tales of Souls using him.
Seong Mi-na Beat Tales of Souls using her.
Setsuka Beat Tales of Souls using her.
Siegfried Beat Tales of Souls using him.
Sophitia Beat Tales of Souls using her.
Strife Chapter 20 & Bonus, or play 600 battles.
Taki Beat Tales of Souls using her.
Talim Beat Tales of Souls using her.
Tira Beat Tales of Souls using her.
Voldo Beat Tales of Souls using him.
Xianghua Beat Tales of Souls using her.
Yoshimitsu Beat Tales of Souls using him.
Yun-seong Beat Tales of Souls using him.
Zasalamel Beat Tales of Souls using him.

New Game PlusEdit

Complete Chronicles of the Sword, once, then save the data. This Clear data will be marked with a blue unicorn icon. Select it to begin a new game, but with all your acquired EXP.

  1. Makes an appearance in-game
  2. Only mentioned in-game
  3. Bonus Character
  4. Standard Character on Arcade Edition
  5. Playable on console versions only
  6. Unplayable boss/enemy character
  7. Appears only in certain versions of the game
  8. Appears as an alternate costume
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    BENI0
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