|Platforms||Arcade, PlayStation, Dreamcast, PlayStation 2, GameCube, Xbox, Wii, Xbox Live Arcade, PlayStation 3, Xbox 360, PlayStation Portable|
|First release||Soul Edge
|Latest release||Soulcalibur: Broken Destiny
September 1, 2009
The blades of Nightmare:-
2.09. Nightmare: Soul Edge (phantom) - Default Steel Paddle - Available at Shop. 12400 Soul Edge (larvae) - 4th Stage of Tales of Souls. 23400 Soul Edge (cocoon) - 7th Stage of Tales of Souls. 36600 Soul Edge - Purchase Steel Paddle, Soul edge (larvae) and Soul Edge (cocoon), and finish Tales of Souls. 75000 Giant Squid - Get CLEAR rank in FINAL BATTLE (Hard) in Soul Arena. 20500 The Ancient - Defeat Olcadan in Tales of Souls. 15000
Main article: Soul EdgeThe first installment was named Soul Edge in the arcades, which was updated to Soul Edge Ver. II and transported overseas as Soul Blade on the PlayStation hardware. Set in the late sixteenth century, the game follows nine warriors in a quest, each of whom has his or her own reasons but share a common goal: to obtain the legendary sword, Soul Edge. After appearing in arcades, it was made available for the PlayStation. Along with its soundtrack, this weapon-based title has been widely praised for being innovative yet traditional to the fighting genre of games. With Versus (one-on-one battle mode), Survival (take on a gauntlet of opponents until the player is unable to continue), Time Attack, Team Battle (a selection of combatants will take on an opposing group, a victor is announced when the last remaining member of a team is defeated) and Training modes, the console port also saw the addition of "Edge Master", a single-player mode in which the player would guide one of the ten main characters in a story-like manner while obtaining a variety of weapons for use.thumb|300px|rightthumb|right|404px
Main article: SoulcaliburThe sequel to Soul Edge arrived in video arcades a year later, the plot being 2–3 years later than the first game's, as was its exclusive porting to the Dreamcast console. The title is derived from Soul Calibur, a legendary weapon which opposes the evil of Soul Edge. This title would also retcon the Soul series as a whole, establishing its popularity in video gaming history as it garnered positive reviews from gaming fans and critics alike. Though retaining elements of its predecessor, Soulcalibur incorporated an extensive amount of new features, including the "8-Way Run".On July 2, 2008, Namco Bandai released Soulcalibur on the Xbox Live Arcade for Xbox 360. Although online leaderboards and achievements are supported in this version, there is no online mode or mission mode, which was in the Dreamcast version. Therefore, all content normally unlocked by playing Mission Mode in the Dreamcast version is already unlocked from the beginning in the XBLA version.
Main article: Soulcalibur IISoulcalibur II further improved and expanded from Soulcalibur, in both graphics and gameplay. Soulcalibur II was released in arcade format 3 years after the previous outing of the series, subsequently being ported to all three active sixth-generation consoles. This is the first game in the Soul series to feature characters in other media, such as Link from Nintendo's The Legend of Zelda, playable on GameCube's roster. Specially featured on PlayStation 2's roster is Heihachi Mishima of Tekken fame, while Image Comic's character Spawn was an exclusive addition for the Xbox version.
Main article: Soulcalibur IIIBreaking tradition, Soulcalibur III was released only for PlayStation 2 in 2005, before an Arcade Edition was seen. It is also possible to identify the use of a different graphics engine used to develop the game. Soulcalibur III contained a new single-player mode called "Tales of Souls", the true story mode in which the player could make course-altering decisions along the way. Arenas were made more interactive, such as the breaking of rocks if one of the 42 selectable characters were to impact against them. Soulcalibur III is the first game in the series to feature a character creation system, and features a story mode called "Chronicles of the Sword" which is a mode with some strategic aspects purely for created characters.
Note: Soulcalibur III is the first and only game in the Soul Series to be THX approved.
Main article: Soulcalibur IVArriving in 2008 on the PlayStation 3 and Xbox 360, the fifth installment of the series is the second game not to see an arcade release prior to the home game, as well as the first to take bouts online. Soulcalibur IV instates new gameplay mechanics into the series in the form of damage-absorbing armor (that can be shattered) and Critical Finishes (both tied to the new Soul Gauge).
Like Soulcalibur II, the fourth game also included cameos from different media. Initially, Star Wars Sith Lord Darth Vader is an exclusive playable character on the PlayStation 3, while Jedi Master Yoda is selectable on the Xbox 360. The character that the specific console version lacks can be unlocked as downloadable content via PlayStation Store or Xbox Live Marketplace. Both versions of the game also include the Apprentice character from the Star Wars: The Force Unleashed multimedia project.
Like Soulcalibur III, Soulcalibur IV also includes a character creation system with various customizable parts, some unlockable. These characters can also be taken into online bouts, which in itself is a new addition to the series. However, unlike Soulcalibur III, the only available weapon disciplines are taken from the existing roster (there are no unique disciplines for created characters).
Main article: Soulcalibur: Broken DestinyReleased in 2009 for the Sony PSP, Soulcalibur: Broken Destiny is the first portable installment of the Soul series. The game's features are pulled heavily from Soulcalibur IV, including its customization features. It features a new character named "Dampierre", a warrior who wears twin blades on his wrists. In addition, Kratos from the God of War franchise appears as a guest character.
All the games in the Soul series retain some specific features while introducing or removing others from game to game. The basic button layout for the Soul series is two weapon attacks (horizontally and vertically aligned strikes), a kick button and a guard button for blocking. Two features that have been kept in the series since its inception are the Guard Impact defense system and the Ring Out condition of victory. In the first game (Soul Edge/Blade), the Guard Impact system is a repelling technique that allows the player to "check" an incoming strike and push it back and allowing for a free hit. A Guard Impact requires precise timing (having the player pressing forward plus guard at the instant an opponent strikes) but results in tactical advantage for the defender. The opposing player is also able to counter a Guard Impact with their own and can stalemate their opponent until someone misses the timing on the subsequent Guard Impact. As the series moved forward, the Guard Impact system was made deeper. In Soulcalibur, Namco introduced multiple Guard Impact techniques (the original repelling technique was named "Repelling" while two new techniques, "Parrying" and "Weapon Stripping" were introduced). These different Guard Impact types have been kept for the subsequent installments. For the fifth game, Guard Impacts were slightly altered by giving the Parry maneuver a new property of slamming opponents to the ground rather than just easing their weapon off its course. Repels still work the same way as they have in previous Soul series games.
Ring Outs occur when one of the fighters is forcibly removed from the arena (or "ring"), instantly ending the round and resulting in a round point for their opponent. The idea of Ring Outs in 3D fighting games was originally conceived by the Virtua Fighter series of fighting games and adopted by Namco for Soul Edge. A combatant cannot be knocked out of the ring without being eliminated by some effort from themself or by their opponent. Later games introduced new ring designs that modified the way Ring Outs were handled (Soulcalibur allowed rings to take different shapes instead of a basic square, its sequel introduced stages with walls that blocked off parts of the ring and made Ring Outs possible only in certain parts of the stage or removing that condition altogether, and Soulcalibur III introduced low walls that can be destroyed and create a Ring Out opportunity once it is gone).
Soul Edge is unique in the series as it is the only game to feature the "Weapon Meter"; a sword-shaped meter under the characters' vitality bars that determined how much damage a weapon could sustain. As a character blocked attacks; the meter would deplete until it emptied which resulted in a weapon break (the player would also have to pay half the Weapon Meter to perform a "Critical Edge" combo). Once the character's weapon was broken, they were forced to fight bare-handed until the end of the round. The Weapon Meter was designed to promote consistent offense and not constant defense (other fighters have adopted similar means to deter over-defending; Street Fighter Alpha 3s Guard Meter is an example of such a device). The Weapon Meter was abandoned following Soul Edge and instead replaced with Soulcaliburs trademark "8-Way Run" system. The 8-Way Run allowed players to walk in any direction at any time instead of using a specific command to sidestep. This kept the fights truly three-dimesional and made it easier to maneuver around attacks or away from ring edges (as well as launch specific 8-Way Run attacks). Each of the sequels to Soulcalibur have used the 8-Way Run movement system.In the fifth installment, Namco introduced a new spin on the Critical Edge combo called the "Critical Finish". Rather than being a combo, a Critical Finish is more in the vein of a finishing move which involves an elaborate move that defeats opponents in a single attack. This new attack is tied to the "Soul Gauge" that works similarly to the Guard Break meter in Street Fighter Alpha 3 (the meter decreases whenever the player blocks an attack and is replenished by landing attacks on the opponent, it also refills slowly over time). Also tied to the Soul Gauge is the concept of destructible character armor (akin to Fighting Vipers) that can be smashed off characters to weaken their resistance to attacks. The Critical Finish itself replaces the "Soul Charge" from the other 3 Soulcalibur games (a supercharge-like move that can give your character counter properties for the duration of its charge).
Main article: List of characters in the Soul seriesThis table contains all the playable characters in the series, with the guest characters listed below it. Note that shaded cells denote unlockable characters in each game.
|Character||Soul Edge/Blade||Soulcalibur||Soulcalibur II||Soulcalibur III||Soulcalibur Legends||Soulcalibur IV||Soulcalibur: Broken Destiny|
|Algol||No||No||No 1 2||No||No||Yes||Yes|
|Amy||No||No||No 1||Yes 3 4||No||Yes||Yes|
|Angol Fear||No||No||No||No||No||Yes 3||No|
|Arthur||No||Yes 7||No 1||Yes 3||No||No||Yes 2 6|
|Assassin||No||No||Yes 7||Yes 6||Yes 6||No||No|
|Berserker||No||No||Yes 7||Yes 6||Yes 6||No||No|
|Cassandra||No 2||No 2||Yes||Yes||No||Yes||Yes|
|Cervantes||Yes||Yes 5||Yes||Yes||Yes 6||Yes||Yes|
|Darth Vader||No||No||No||No||No||Yes 7||No|
|Edge Master||No||Yes||No 1||No 2||No||No||No 1 2|
|Galen Marek||No||No||No||No||No||Yes 7||No|
|Girardot||No||No||No||Yes 3||No||No||Yes 6|
|Greed||No||No||No||Yes 3||No||No 2||Yes 6|
|Heihachi Mishima||No||No||Yes 7||No||No||No||No|
|Hualin||No||No||No||Yes 3||No||No||No 2|
|Hwang Seong-gyeong||Yes||Yes||No 1||Yes 3 4||No||No 2||Yes 2 6|
|Inferno/SoulEdge||Yes 6 5||Yes||Yes 6||Yes 6||No||No||No|
|Li Long||Yes||No||No 1||Yes 3 4||No||No||Yes 2 6|
|Lizardman (Aeon Calcos)||No||Yes||No||Yes||No||Yes||Yes|
|Lizardman (Generic)||No||No||Yes 7||Yes 6||Yes 6||Yes 6||No 2|
|Lynette||No||No||No||Yes 3||No||No||No 2|
|Miser||No||No||No||Yes 3||No||No 2||Yes 6|
|Night Terror||No||No||No||Yes 6||No||No||No|
|Nightmare||Yes 8||Yes||Yes||Yes||Yes 6||Yes||Yes|
|Revenant||No||No||No||Yes 3||No||Yes 6||No|
|Seong Han-myeong||Yes 5||No||No||No||No||No||No 2|
|Seong Mi-na||Yes||Yes||Yes 5||Yes||No||Yes||Yes|
|Valeria||No||No||No||Yes 3||No||No||No 2|
SoulCalibur III UnlockablesEdit
Somecharacters require you to perform specific tasks to unlock them.
Soul Arena UnlockablesEdit
There are some Soul Arena missions that can only be unlocked when certain conditions are met. Some can be purchased from the Shop, while others need to be unlocked by scoring in other missions.
Extra Create A Soul Classes.Edit
Unlock Weapons in Tutorial ModeEdit
Completing every training session in tutorial mode will unlock a weapon for the character used and add it directly to your inventory when you leave the tutorial. This can be repeated for all characters except custom characters and bonus characters.
Some Character Illustrations will appear in Valeria's Shop after you've completed certain objectives.
New Game PlusEdit
Complete Chronicles of the Sword, once, then save the data. This Clear data will be marked with a blue unicorn icon. Select it to begin a new game, but with all your acquired EXP.